I am a talented 3d artist who has made 3d character models for a few current underdevelopment game titles. I uses a wide range to professional programs for the best and efficient way to quickly complete any project in hand. Skills that I use are high resolution sculpting, retopology, UV mapping, texturing and rendering.
•Research subject material for detail accuracy
•Create game ready model in Maya
•Texture and detail model in Substance 3D Painter
•Model and Detail models in Zbrush and Maya
•Create topology and UV map in Maya
•Texture models in Substance Painter
Model and Detail characters in Zbrush
Create topology and UV map in Maya
Texture characters in Substance Painter
Make Blend Shapes for characters in Maya
Make Render images in both Zbrush and Redshift
Use concept art provided to create game character
Sculpt base design of character using Zbrush
Make new topology and UV map out new base model using Maya
Highly detail new model and bake out maps using Zbrush and Substance Painter
Paint model using bake out maps in Substance Painter and Photoshop
Make finale rendering with lighting in Marmoset Toolbag
Create concept art for boss character in Zbrush
Model and Detail characters in Zbrush
Create topology and UV map in Maya
Texture characters in Photoshop and 3DCoat
Rigged and animate 3d characters in Maya
Troubleshoot and Maintain camera, microphone, sound recording, video recording, lights, and soundboard equipment
Customer Service and Sales for promotional material
Train and Manage new technical staff
Stage Setup, Management, and Support of technical equipment for special events
Creation of graphics for need events and editing of photos
Overlaying 3D mask over movie screenshots in Silhouette FX
Tracking overlays to accurately match the major motions of the movie shot using tracking points
Animating overlays edges to match smaller moving objects with in the shot throughout the timeline