Jamal Rhodes
Jamal Rhodes
3D MODLING / TEXTURE ARTIST
Atlanta, United States

About

I am a talented 3d artist who has made 3d character models for a few current underdevelopment game titles. I uses a wide range to professional programs for the best and efficient way to quickly complete any project in hand. Skills that I use are high resolution sculpting, retopology, UV mapping, texturing and rendering.

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Skills

Rendering3D Animation3D ModelingCharacter ModelingCreature ModelingDigital SculptingRiggingTexturingUV MappingCharacter DesignRetopologyPhoto-manipulationVehicle ModelingRotoscoping3d

Software proficiency

Maya
Maya
3ds Max
3ds Max
Mudbox
Mudbox
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Blender
Blender
Sculptris
Sculptris
GIMP
GIMP
Krita
Krita
SketchUp
SketchUp
Sketchfab
Sketchfab
BodyPaint
BodyPaint
Cinema 4D
Cinema 4D
CrazyBump
CrazyBump
UVLayout
UVLayout
SketchBook Pro
SketchBook Pro
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Mari
Mari
ModLab
ModLab
Redshift
Redshift
HitFilm
HitFilm
tree it
tree it
Materialize
Materialize

Experience

  • 3D Asset Modeler at Fathom 7
    June 2022 - February 2023

    •Research subject material for detail accuracy

    •Create game ready model in Maya

    •Texture and detail model in Substance 3D Painter

  • 3d Artist at Fat Pigeon Games
    August 2021 - January 2022

    •Model and Detail models in Zbrush and Maya

    •Create topology and UV map in Maya

    •Texture models in Substance Painter

  • 3D Artist at CW Studio
    Atlanta, United States of America
    July 2019 - January 2020

    Model and Detail characters in Zbrush

    Create topology and UV map in Maya

    Texture characters in Substance Painter

    Make Blend Shapes for characters in Maya

    Make Render images in both Zbrush and Redshift

  • Freelance 3d artist at Fiverr
    Atlanta, United States of America
    January 2018 - Present

    Use concept art provided to create game character 

    Sculpt base design of character using Zbrush 

    Make new topology and UV map out new base model using Maya 

    Highly detail new model and bake out maps using Zbrush and Substance Painter 

    Paint model using bake out maps in Substance Painter and Photoshop 

    Make finale rendering with lighting in Marmoset Toolbag

  • 3d Artist at YOMI Development Team
    Atlanta
    June 2015 - January 2019

    Create concept art for boss character in Zbrush

    Model and Detail characters in Zbrush

    Create topology and UV map in Maya

    Texture characters in Photoshop and 3DCoat

    Rigged and animate 3d characters in Maya 

  • Sound and Video Technician at Fairfield Baptist Church
    Lithonia , United States of America
    January 2004 - Present

    Troubleshoot and Maintain camera, microphone, sound recording, video recording, lights, and soundboard equipment

    Customer Service and Sales for promotional material

    Train and Manage new technical staff

    Stage Setup, Management, and Support of technical equipment for special events

    Creation of graphics for need events and editing of photos

  • Rotoscoping artist at Design Light Studio
    Altanta, United States of America
    April 2011 - July 2011

    ​Overlaying 3D mask over movie screenshots in Silhouette FX

    Tracking overlays to accurately match the major motions of the movie shot using tracking points

    Animating overlays edges to match smaller moving objects with in the shot throughout the timeline 

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